23 KiB
Configuring lichess-bot
There are many possible options within config.yml for configuring lichess-bot.
Engine options
protocol: Specify which protocol your engine uses. Choices are"uci"for the Universal Chess Interface"xboard"for the XBoard/WinBoard/Chess Engine Communication Protocol"homemade"if you want to write your own engine in Python within lichess-bot. See Create a custom engine.
ponder: Specify whether your bot will ponder--i.e., think while the bot's opponent is choosing a move.engine_options: Command line options to pass to the engine on startup. For example, theconfig.yml.defaulthas the configuration
engine_options:
cpuct: 3.1
This would create the command-line option --cpuct=3.1 to be used when starting the engine, like this for the engine lc0: lc0 --cpuct=3.1. Any number of options can be listed here, each getting their own command-line option.
uci_options: A list of options to pass to a UCI engine after startup. Different engines have different options, so treat the options inconfig.yml.defaultas templates and not suggestions. When UCI engines start, they print a list of configurations that can modify their behavior after receiving the string "uci". For example, to find out what options Stockfish 13 supports, run the executable in a terminal, typeuci, and press Enter. The engine will print the following when run at the command line:
id name Stockfish 13
id author the Stockfish developers (see AUTHORS file)
option name Debug Log File type string default
option name Contempt type spin default 24 min -100 max 100
option name Analysis Contempt type combo default Both var Off var White var Black var Both
option name Threads type spin default 1 min 1 max 512
option name Hash type spin default 16 min 1 max 33554432
option name Clear Hash type button
option name Ponder type check default false
option name MultiPV type spin default 1 min 1 max 500
option name Skill Level type spin default 20 min 0 max 20
option name Move Overhead type spin default 10 min 0 max 5000
option name Slow Mover type spin default 100 min 10 max 1000
option name nodestime type spin default 0 min 0 max 10000
option name UCI_Chess960 type check default false
option name UCI_AnalyseMode type check default false
option name UCI_LimitStrength type check default false
option name UCI_Elo type spin default 1350 min 1350 max 2850
option name UCI_ShowWDL type check default false
option name SyzygyPath type string default <empty>
option name SyzygyProbeDepth type spin default 1 min 1 max 100
option name Syzygy50MoveRule type check default true
option name SyzygyProbeLimit type spin default 7 min 0 max 7
option name Use NNUE type check default true
option name EvalFile type string default nn-62ef826d1a6d.nnue
uciok
Any of the names following option name can be listed in uci_options in order to configure the Stockfish engine.
uci_options:
Move Overhead: 100
Skill Level: 10
The exceptions to this are the options uci_chess960, uci_variant, multipv, and ponder. These will be handled by lichess-bot after a game starts and should not be listed in config.yml. Also, if an option is listed under uci_options that is not in the list printed by the engine, it will cause an error when the engine starts because the engine won't understand the option. The word after type indicates the expected type of the options: string for a text string, spin for a numeric value, check for a boolean True/False value.
One last option is go_commands. Beneath this option, arguments to the UCI go command can be passed. For example,
go_commands:
nodes: 1
depth: 5
movetime: 1000
will append nodes 1 depth 5 movetime 1000 to the command to start thinking of a move: go startpos e2e4 e7e5 ....
xboard_options: A list of options to pass to an XBoard engine after startup. Different engines have different options, so treat the options inconfig.yml.defaultas templates and not suggestions. When XBoard engines start, they print a list of configurations that can modify their behavior. To see these configurations, run the engine in a terminal, typexboard, press Enter, typeprotover 2, and press Enter. The configurable options will be prefixed withfeature option. Some examples may include
feature option="Add Noise -check VALUE"
feature option="PGN File -string VALUE"
feature option="CPU Count -spin VALUE MIN MAX"
Any of the options can be listed under xboard_options in order to configure the XBoard engine.
xboard_options:
Add Noise: False
PGN File: lichess_games.pgn
CPU Count: 1
The exceptions to this are the options multipv, and ponder. These will be handled by lichess-bot after a game starts and should not be listed in config.yml. Also, if an option is listed under xboard_options that is not in the list printed by the engine, it will cause an error when the engine starts because the engine won't know how to handle the option. The word prefixed with a hyphen indicates the expected type of the options: -string for a text string, -spin for a numeric value, -check for a boolean True/False value.
One last option is go_commands. Beneath this option, commands prior to the go command can be passed. For example,
go_commands:
depth: 5
will precede the go command to start thinking with sd 5. The other go_commands list above for UCI engines (nodes and movetime) are not valid for XBoard engines and will detrimentally affect their time control.
External moves
polyglot: Tell lichess-bot whether your bot should use an opening book. Multiple books can be specified for each chess variant.enabled: Whether to use the book at all.book: A nested list of books. The next indented line should list a chess variant (standard,3check,horde, etc.) followed on succeeding indented lines with paths to the book files. Seeconfig.yml.defaultfor examples.min_weight: The minimum weight or quality a move must have if it is to have a chance of being selected. If a move cannot be found that has at least this weight, no move will be selected.selection: The method for selecting a move. The choices are:"weighted_random"where moves with a higher weight/quality have a higher probability of being chosen,"uniform_random"where all moves of sufficient quality have an equal chance of being chosen, and"best_move"where the move with the highest weight is always chosen.max_depth: The maximum number of moves a bot plays before it stops consulting the book. Ifmax_depthis 3, then the bot will stop consulting the book after its third move.
online_moves: This section gives your bot access to various online resources for choosing moves like opening books and endgame tablebases. This can be a supplement or a replacement for chess databases stored on your computer. There are four sections that correspond to four different online databases:chessdb_book: Consults a Chinese chess position database, which also hosts a xiangqi database.lichess_cloud_analysis: Consults Lichess's own position analysis database.lichess_opening_explorer: Consults Lichess's opening explorer.online_egtb: Consults either the online Syzygy 7-piece endgame tablebase hosted by Lichess or the chessdb listed above.
max_out_of_book_moves: Stop using online opening books after they don't have a move formax_out_of_book_movespositions. Doesn't apply to the online endgame tablebases.max_retries: The maximum amount of retries when getting an online move.max_depth: The maximum number of moves a bot can make in the opening before it stops consulting the online opening books. Ifmax_depthis 5, then the bot will stop consulting the online books after its fifth move.- Configurations common to all:
enabled: Whether to use the database at all.min_time: The minimum time in seconds on the game clock necessary to allow the online database to be consulted.move_quality: Choice of"all"(chessdb_bookonly),"good"(all exceptonline_egtb),"best", or"suggest"(online_egtbonly).all: Choose a random move from all legal moves.best: Choose only the highest scoring move.good: Choose randomly from the top moves. Inlichess_cloud_analysis, the top moves list is controlled bymax_score_difference. Inchessdb_book, the top list is controlled by the online source.suggest: Let the engine choose between the top moves. The top moves are the all the moves that have the best WDL. Can't be used with XBoard engines.
- Configurations only in
chessdb_bookandlichess_cloud_analysis:min_depth: The minimum search depth for a move evaluation for a database move to be accepted.
- Configurations only in
lichess_cloud_analysis:max_score_difference: Whenmove_qualityis set to"good", this option specifies the maximum difference between the top scoring move and any other move that will make up the set from which a move will be chosen randomly. If this option is set to 25 and the top move in a position has a score of 100, no move with a score of less than 75 will be returned.min_knodes: The minimum number of kilonodes to search. The minimum number of nodes to search is this value times 1000.
- Configurations only in
lichess_opening_explorer:source: One oflichess,masters, orplayer. Whether to use move statistics from masters, lichess players, or a specific player.player_name: Used only whensourceisplayer. The username of the player to use for move statistics.sort: One ofwinrateorgames_played. Whether to choose the best move according to the winrate or the games played.min_games: The minimum number of times a move must have been played to be considered.
- Configurations only in
online_egtb:max_pieces: The maximum number of pieces in the current board for which the tablebase will be consulted.source: One ofchessdborlichess. Lichess also has tablebases for atomic and antichess while chessdb only has those for standard.
lichess_bot_tbs: This section gives your bot access to various resources for choosing moves like syzygy and gaviota endgame tablebases. There are two sections that correspond to two different endgame tablebases:syzygy: Get moves from syzygy tablebases..*tbwhave to be always provided. Syzygy TBs are generally smaller that gaviota TBs.gaviota: Get moves from gaviota tablebases.
- Configurations common to all:
enabled: Whether to use the tablebases at all.paths: The paths to the tablebases.max_pieces: The maximum number of pieces in the current board for which the tablebase will be consulted.move_quality: Choice ofbestorsuggest.best: Choose only the highest scoring move. When usingsyzygy, if.*tbzfiles are not provided, the bot will attempt to get a move usingmove_quality=suggest.suggest: Let the engine choose between the top moves. The top moves are the all the moves that have the best WDL. Can't be used with XBoard engines.
- Configurations only in
gaviota:min_dtm_to_consider_as_wdl_1: The minimum DTM to consider as syzygy WDL=1/-1. Setting it to 100 will disable it.
Offering draw and resigning
draw_or_resign: This section allows your bot to resign or offer/accept draw based on the evaluation by the engine. XBoard engines can resign and offer/accept draw without this feature enabled.resign_enabled: Whether the bot is allowed to resign based on the evaluation.resign_score: The engine evaluation has to be less than or equal toresign_scorefor the bot to resign.resign_for_egtb_minus_two: If true the bot will resign in positions where the online_egtb returns a wdl of -2.resign_moves: The evaluation has to be less than or equal toresign_scoreforresign_movesamount of moves for the bot to resign.offer_draw_enabled: Whether the bot is allowed to offer/accept draw based on the evaluation.offer_draw_score: The absolute value of the engine evaluation has to be less than or equal tooffer_draw_scorefor the bot to offer/accept draw.offer_draw_for_egtb_zero: If true the bot will offer/accept draw in positions where the online_egtb returns a wdl of 0.offer_draw_moves: The absolute value of the evaluation has to be less than or equal tooffer_draw_scoreforoffer_draw_movesamount of moves for the bot to offer/accept draw.offer_draw_pieces: The bot only offers/accepts draws if the position has less than or equal tooffer_draw_piecespieces.
Options for correspondence games
correspondenceThese options control how the engine behaves during correspondence games.move_time: How many seconds to think for each move.checkin_period: How often (in seconds) to reconnect to games to check for new moves after disconnecting.disconnect_time: How many seconds to wait after the bot makes a move for an opponent to make a move. If no move is made during the wait, disconnect from the game.ponder: Whether the bot should ponder during the above waiting period.
Challenges the BOT should accept
challenge: Control what kind of games for which the bot should accept challenges. All of the following options must be satisfied by a challenge to be accepted.concurrency: The maximum number of games to play simultaneously.sort_by: Whether to start games by the best rated/titled opponent"best"or by first-come-first-serve"first".accept_bot: Whether to accept challenges from other bots.only_bot: Whether to only accept challenges from other bots.max_increment: The maximum value of time increment.min_increment: The minimum value of time increment.bullet_requires_increment: Require that bullet game challenges from bots have a non-zero increment. This can be useful if a bot often loses on time in short games due to spotty network connections or other sources of delay.max_base: The maximum base time for a game.min_base: The minimum base time for a game.max_days: The maximum number of days for a correspondence game.min_days: The minimum number of days for a correspondence game.variants: An indented list of chess variants that the bot can handle.
variants:
- standard
- horde
- antichess
# etc.
time_controls: An indented list of acceptable time control types frombullettocorrespondence.
time_controls:
- bullet
- blitz
- rapid
- classical
- correspondence
modes: An indented list of acceptable game modes (ratedand/orcasual).
modes:
-rated
-casual
block_list: An indented list of usernames from which the challenges are always declined. If this option is not present, then the list is considered empty.allow_list: An indented list of usernames from which challenges are exclusively accepted. A challenge from a user not on this list is declined. If this option is not present or empty, any user's challenge may be accepted.recent_bot_challenge_age: Maximum age of a bot challenge to be considered recent in secondsmax_recent_bot_challenges: Maximum number of recent challenges that can be accepted from the same bot
Greeting
greeting: Send messages via chat to the bot's opponent. The string{me}will be replaced by the bot's lichess account name. The string{opponent}will be replaced by the opponent's lichess account name. Any other word between curly brackets will be removed. If you want to put a curly bracket in the message, use two:{{or}}.hello: Message to send to the opponent when the bot makes its first move.goodbye: Message to send to the opponent once the game is over.hello_spectators: Message to send to the spectators when the bot makes its first move.goodbye_spectators: Message to send to the spectators once the game is over.
greeting:
hello: Hi, {opponent}! I'm {me}. Good luck!
goodbye: Good game!
hello_spectators: "Hi! I'm {me}. Type !help for a list of commands I can respond to." # Message to send to spectator chat at the start of a game
goodbye_spectators: "Thanks for watching!" # Message to send to spectator chat at the end of a game
Other options
abort_time: How many seconds to wait before aborting a game due to opponent inaction. This only applies during the first six moves of the game.fake_think_time: Artificially slow down the engine to simulate a person thinking about a move. The amount of thinking time decreases as the game goes on.rate_limiting_delay: For extremely fast games, the lichess.org servers may respond with an error if too many moves are played too quickly. This option avoids this problem by pausing for a specified number of milliseconds after submitting a move before making the next move.move_overhead: To prevent losing on time due to network lag, subtract this many milliseconds from the time to think on each move.pgn_directory: Write a record of every game played in PGN format to files in this directory. Each bot move will be annotated with the bot's calculated score and principal variation. The score is written with a tag of the form[%eval s,d], wheresis the score in pawns (positive means white has the advantage), anddis the depth of the search.pgn_file_grouping: Determine how games are written to files. There are three options:game: Every game record is written to a different file in thepgn_directory. The file name is{White name} vs. {Black name} - {lichess game ID}.pgn.opponent: Game records are written to files named according to the bot's opponent. The file name is{Bot name} games vs. {Opponent name}.pgn.all: All games are written to the same file. The file name is{Bot name} games.pgn.
pgn_directory: "game_records"
pgn_file_grouping: "all"
Challenging other bots
matchmaking: Challenge a random bot.-
allow_matchmaking: Whether to challenge other bots. -
challenge_variant: The variant for the challenges. If set torandoma variant from the ones enabled inchallenge.variantswill be chosen at random. -
challenge_timeout: The time (in minutes) the bot has to be idle before it creates a challenge. -
challenge_initial_time: A list of initial times (in seconds and to be chosen at random) for the challenges. -
challenge_increment: A list of increments (in seconds and to be chosen at random) for the challenges. -
challenge_days: A list of number of days for a correspondence challenge (to be chosen at random). -
opponent_min_rating: The minimum rating of the opponent bot. The minimum rating in lichess is 600. -
opponent_max_rating: The maximum rating of the opponent bot. The maximum rating in lichess is 4000. -
opponent_rating_difference: The maximum difference between the bot's rating and the opponent bot's rating. -
rating_preference: Whether the bot should prefer challenging high or low rated players, or have no preference. -
opponent_allow_tos_violation: Whether to challenge bots that violated Lichess Terms of Service. Note that even rated games against them will not affect ratings. -
challenge_mode: Possible options arecasual,ratedandrandom. -
challenge_filter: Whether and how to prevent challenging a bot after that bot declines a challenge. Options arenone,coarse, andfine.nonedoes not prevent challenging a bot that declined a challenge.coarsewill prevent challenging a bot to any type of game after it declines one challenge.finewill prevent challenging a bot to the same kind of game that was declined.
The
challenge_filteroption can be useful if your matchmaking settings result in a lot of declined challenges. The bots that accept challenges will be challenged more often than those that have declined. The filter will remain until lichess-bot quits or the connection with lichess.org is reset. -
block_list: An indented list of usernames of bots that will not be challenged. If this option is not present, then the list is considered empty. -
overrides: Create variations on the matchmaking settings above for more specific circumstances. If there are any subsections underoverrides, the settings below that will override the settings in the matchmaking section. Any settings that do not appear will be taken from the settings above.
The overrides section must have the following:- Name: A unique name must be given for each override. In the example configuration below,
easy_chess960andno_pressure_correspondenceare arbitrary strings to name the subsections and they are unique. - List of options: A list of options to override. Only the options mentioned will change when making the challenge. The rest will follow the default matchmaking options. In the example settings below, the blank settings for
challenge_initial_timeandchallenge_incrementunderno_pressure_correspondencehave the effect of deleting these settings, meaning that only correspondence games are possible.
For each matchmaking challenge, the default settings and each override have equal probability of being chosen to create the challenge. For example, in the example configuration below, the default settings,
easy_chess960, andno_pressure_correspondenceall have a 1/3 chance of being used to create the next challenge.The following configurations cannot be overridden:
allow_matchmaking,challenge_timeout,challenge_filterandblock_list. - Name: A unique name must be given for each override. In the example configuration below,
-
Additional Points:
- If there are entries for both real-time (
challenge_initial_timeand/orchallenge_increment) and correspondence games (challenge_days), the challenge will be a random choice between the two. - If there are entries for both absolute ratings (
opponent_min_ratingandopponent_max_rating) and rating difference (opponent_rating_difference), the rating difference takes precedence.
- If there are entries for both real-time (
-
matchmaking:
allow_matchmaking: false
challenge_variant: "random"
challenge_timeout: 30
challenge_initial_time:
- 60
- 120
challenge_increment:
- 1
- 2
challenge_days:
- 1
- 2
# opponent_min_rating: 600
# opponent_max_rating: 4000
opponent_rating_difference: 100
opponent_allow_tos_violation: true
challenge_mode: "random"
challenge_filter: none
overrides:
easy_chess960:
challenge_variant: "chess960"
opponent_min_rating: 400
opponent_max_rating: 1200
opponent_rating_difference:
challenge_mode: casual
no_pressure_correspondence:
challenge_initial_time:
challenge_increment:
challenge_days:
- 2
- 3
challenge_mode: casual
Next step: Run lichess-bot
Previous step: Setup the engine