added endgame check for evaluation
This commit is contained in:
58
eval.py
58
eval.py
@@ -73,6 +73,16 @@ king_eval = [
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-30, -40, -40, -50, -50, -40, -40, -30,
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-30, -40, -40, -50, -50, -40, -40, -30
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]
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king_endgame_eval = [
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50, -30, -30, -30, -30, -30, -30, -50,
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-30, -30, 0, 0, 0, 0, -30, -30,
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-30, -10, 20, 30, 30, 20, -10, -30,
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-30, -10, 30, 40, 40, 30, -10, -30,
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-30, -10, 30, 40, 40, 30, -10, -30,
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-30, -10, 20, 30, 30, 20, -10, -30,
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-30, -20, -10, 0, 0, -10, -20, -30,
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-50, -40, -30, -20, -20, -30, -40, -50
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]
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PIECE_TABLES = {
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chess.WHITE: {
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@@ -81,7 +91,8 @@ PIECE_TABLES = {
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chess.BISHOP: bishop_eval,
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chess.ROOK: rook_eval,
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chess.QUEEN: queen_eval,
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chess.KING: king_eval
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chess.KING: king_eval,
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'end_game_king': king_endgame_eval
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},
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chess.BLACK: {
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chess.PAWN: list(reversed(pawn_eval)),
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@@ -89,11 +100,44 @@ PIECE_TABLES = {
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chess.BISHOP: list(reversed(bishop_eval)),
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chess.ROOK: list(reversed(rook_eval)),
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chess.QUEEN: list(reversed(queen_eval)),
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chess.KING: list(reversed(king_eval))
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chess.KING: list(reversed(king_eval)),
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'end_game_king': list(reversed(king_endgame_eval))
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}
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}
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def check_endgame(board: chess.Board) -> bool:
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"""
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Endgame according to Tomasz Michniewski:
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1. Both sides have no queens or
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2. Every side which has a queen has additionally no other pieces or one minorpiece maximum.
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"""
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queens_white = 0
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minors_white = 0
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queens_black = 0
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minors_black = 0
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for s in chess.Square:
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piece = board.piece_at(s)
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if piece is None:
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continue
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if piece.piece_type == chess.QUEEN:
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if piece.color == chess.WHITE:
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queens_white += 1
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else:
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queens_black += 1
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if piece.piece_type == chess.BISHOP or piece.piece_type == chess.KNIGHT:
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if piece.color == chess.WHITE:
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minors_white += 1
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else:
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minors_black += 1
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return (queens_black == 0 and queens_white == 0) or ((queens_black >= 1 and minors_black <= 1) or (queens_white >= 1 and minors_white <= 1))
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def score_game(board: chess.Board) -> float:
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"""
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Calculate the score of the given board regarding the given color
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@@ -114,9 +158,15 @@ def score_game(board: chess.Board) -> float:
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continue
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if piece.color == chess.WHITE:
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score += PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.WHITE][piece.piece_type][s]
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if piece.piece_type == chess.KING and check_endgame(board):
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score += PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.WHITE]['end_game_king'][s]
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else:
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score += PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.WHITE][piece.piece_type][s]
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else:
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score -= PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.BLACK][piece.piece_type][s]
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if piece.piece_type == chess.KING and check_endgame(board):
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score -= PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.BLACK]['end_game_king'][s]
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else:
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score -= PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.BLACK][piece.piece_type][s]
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return score
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