Added game statistics
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@@ -25,6 +25,7 @@ class Limit:
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def __init__(self, time: float | None = None, nodes: int | None = None):
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self.time = time
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self.nodes = nodes
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self.node_count = 0
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def run(self, func, *args, **kwargs):
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"""
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@@ -36,6 +37,7 @@ class Limit:
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if self.nodes:
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self._run_nodes(func, *args, **kwargs)
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self.node_count = self.nodes
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elif self.time:
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self._run_time(func, *args, **kwargs)
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@@ -47,6 +49,7 @@ class Limit:
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start = time.perf_counter_ns()
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while (time.perf_counter_ns() - start) / 1e9 < self.time:
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func(*args, **kwargs)
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self.node_count += 1
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def translate_to_engine_limit(self) -> chess.engine.Limit:
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if self.nodes:
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@@ -95,6 +98,7 @@ class BayesMctsEngine(Engine):
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def __init__(self, board: chess.Board, color: chess.Color, strategy: IStrategy):
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super().__init__(board, color, strategy)
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self.mcts = BayesianMcts(board, self.strategy, self.color)
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self.node_counts = []
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@staticmethod
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def get_name() -> str:
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@@ -103,7 +107,16 @@ class BayesMctsEngine(Engine):
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def play(self, board: chess.Board, limit: Limit) -> chess.engine.PlayResult:
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if len(board.move_stack) != 0: # apply previous move to mcts --> reuse previous simulation results
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self.mcts.apply_move(board.peek())
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limit.run(lambda: self.mcts.sample(1))
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node_count = 0
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def do():
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nonlocal node_count
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self.mcts.sample(1)
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node_count += 1
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limit.run(do)
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self.node_counts.append(node_count)
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best_move = self.get_best_move(self.mcts.get_moves(), board.turn)
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self.mcts.apply_move(best_move)
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return chess.engine.PlayResult(move=best_move, ponder=None)
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@@ -121,6 +134,7 @@ class BayesMctsEngine(Engine):
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class ClassicMctsEngine(Engine):
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def __init__(self, board: chess.Board, color: chess.Color, strategy: IStrategy):
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super().__init__(board, color, strategy)
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self.node_counts = []
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@staticmethod
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def get_name() -> str:
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@@ -128,7 +142,15 @@ class ClassicMctsEngine(Engine):
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def play(self, board: chess.Board, limit: Limit) -> chess.engine.PlayResult:
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mcts_root = ClassicMcts(board, self.color, self.strategy)
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limit.run(lambda: mcts_root.build_tree(1))
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node_count = 0
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def do():
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nonlocal node_count
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mcts_root.build_tree(1)
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node_count += 1
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limit.run(do)
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self.node_counts.append(node_count)
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best_move = max(mcts_root.children, key=lambda x: x.score).move if board.turn == chess.WHITE else (
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min(mcts_root.children, key=lambda x: x.score).move)
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return chess.engine.PlayResult(move=best_move, ponder=None)
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@@ -1,5 +1,6 @@
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import multiprocessing as mp
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import random
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import time
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import chess
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import chess.pgn
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from typing import Tuple, List
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@@ -16,23 +17,61 @@ class Winner(Enum):
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Draw = 2
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@dataclass
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class GameStatistics:
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white: str
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black: str
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average_time_white: float
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average_time_black: float
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nodes_white: int
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nodes_black: int
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length: int
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@dataclass
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class EvaluationResult:
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winner: Winner
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game: str
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statistics: GameStatistics
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def simulate_game(white: Engine, black: Engine, limit: Limit, board: chess.Board) -> chess.pgn.Game:
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def simulate_game(white: Engine, black: Engine, limit: Limit, board: chess.Board) -> (chess.pgn.Game, GameStatistics):
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is_white_playing = True
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times_white = []
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times_black = []
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game_length = 0
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while not board.is_game_over():
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start = time.time()
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play_result = white.play(board, limit) if is_white_playing else black.play(board, limit)
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end = time.time()
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times_white.append(end - start) if is_white_playing else times_black.append(end - start)
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board.push(play_result.move)
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is_white_playing = not is_white_playing
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game_length += 1
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game = chess.pgn.Game.from_board(board)
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game.headers['White'] = white.get_name()
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game.headers['Black'] = black.get_name()
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return game
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if hasattr(white, "node_counts"):
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white_nodes = sum(white.node_counts) // len(white.node_counts)
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else:
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white_nodes = 0
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if hasattr(black, "node_counts"):
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black_nodes = sum(black.node_counts) // len(black.node_counts)
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else:
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black_nodes = 0
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statistics = GameStatistics(white=white.get_name(),
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black=black.get_name(),
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average_time_white=(sum(times_white)/len(times_white)),
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average_time_black=(sum(times_black)/len(times_black)),
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nodes_white=white_nodes,
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nodes_black=black_nodes,
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length=game_length
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)
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return game, statistics
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class Evaluation:
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@@ -73,7 +112,7 @@ class Evaluation:
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stockfish_path, lc0_path, stockfish_elo), EngineFactory.create_engine(
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engine_b, strategy_b, chess.BLACK, stockfish_path, lc0_path, stockfish_elo)
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game = simulate_game(white, black, limit, chess.Board())
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game, statistics = simulate_game(white, black, limit, chess.Board())
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winner = game.end().board().outcome().winner
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result = Winner.Draw
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@@ -87,4 +126,4 @@ class Evaluation:
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case (chess.BLACK, False):
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result = Winner.Engine_B
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return EvaluationResult(result, str(game))
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return EvaluationResult(result, str(game), statistics)
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15
main.py
15
main.py
@@ -95,6 +95,21 @@ def test_evaluation():
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evaluator = simulation.Evaluation(a, s1, b, s2, limit, stockfish_path, lc0_path, stockfish_elo)
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results = evaluator.run(n, proc)
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for r in results:
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stats = r.statistics
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print("====================================")
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print(f"Game length: {stats.length} moves")
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print(f"{stats.white} (White):")
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print(f"Average node count: {stats.nodes_white}")
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print(f"Average simulation time: {stats.average_time_white}")
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print()
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print(f"{stats.black} (Black):")
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print(f"Average node count: {stats.nodes_black}")
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print(f"Average simulation time: {stats.average_time_black}")
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print("====================================")
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print()
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games_played = len(results)
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a_wins = len(list(filter(lambda x: x.winner == simulation.Winner.Engine_A, results)))
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b_wins = len(list(filter(lambda x: x.winner == simulation.Winner.Engine_B, results)))
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