77 lines
2.5 KiB
Python
77 lines
2.5 KiB
Python
import multiprocessing as mp
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import random
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import chess
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import chess.pgn
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from typing import Tuple, List
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from enum import Enum
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from dataclasses import dataclass
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from chesspp.engine import Engine, Limit
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class Winner(Enum):
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Engine_A = 0
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Engine_B = 1
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Draw = 2
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@dataclass
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class EvaluationResult:
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winner: Winner
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game: chess.pgn.Game
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def simulate_game(white: Engine, black: Engine, limit: Limit, board: chess.Board) -> chess.pgn.Game:
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is_white_playing = True
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while not board.is_game_over():
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play_result = white.play(board, limit) if is_white_playing else black.play(board, limit)
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board.push(play_result.move)
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is_white_playing = not is_white_playing
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game = chess.pgn.Game.from_board(board)
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game.headers['White'] = white.get_name()
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game.headers['Black'] = black.get_name()
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return game
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class Evaluation:
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def __init__(self, engine_a: Engine.__class__, strategy_a, engine_b: Engine.__class__, strategy_b, limit: Limit):
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self.engine_a = engine_a
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self.strategy_a = strategy_a
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self.engine_b = engine_b
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self.strategy_b = strategy_b
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self.limit = limit
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def run(self, n_games=100) -> List[EvaluationResult]:
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with mp.Pool(mp.cpu_count()) as pool:
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args = [(self.engine_a, self.strategy_a, self.engine_b, self.strategy_b, self.limit) for i in range(n_games)]
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return pool.map(Evaluation._test_simulate, args)
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@staticmethod
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def _test_simulate(arg: Tuple[Engine.__class__, Engine.__class__, Limit]) -> EvaluationResult:
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engine_a, strategy_a, engine_b, strategy_b, limit = arg
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flip_engines = bool(random.getrandbits(1))
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board = chess.Board()
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if flip_engines:
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black, white = engine_a(board.copy(), chess.BLACK, strategy_a), engine_b(board.copy(), chess.WHITE, strategy_b)
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else:
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white, black = engine_a(board.copy(), chess.WHITE, strategy_a), engine_b(board.copy(), chess.BLACK, strategy_b)
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game = simulate_game(white, black, limit, board)
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winner = game.end().board().outcome().winner
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result = Winner.Draw
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match (winner, flip_engines):
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case (chess.WHITE, True):
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result = Winner.Engine_B
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case (chess.BLACK, True):
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result = Winner.Engine_A
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case (chess.WHITE, False):
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result = Winner.Engine_A
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case (chess.BLACK, False):
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result = Winner.Engine_B
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return EvaluationResult(result, game)
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