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Chess_Probabilistic_Program…/eval.py

184 lines
5.6 KiB
Python

import chess
import chess.engine
import sys
# Eval constants for scoring chess boards
# Evaluation metric inspired by Tomasz Michniewski: https://www.chessprogramming.org/Simplified_Evaluation_Function
PIECE_VALUES = {
chess.PAWN: 100,
chess.KNIGHT: 320,
chess.BISHOP: 330,
chess.ROOK: 500,
chess.QUEEN: 900,
chess.KING: 20000
}
pawn_eval = [
0, 0, 0, 0, 0, 0, 0, 0,
5, 10, 10, -20, -20, 10, 10, 5,
5, -5, -10, 0, 0, -10, -5, 5,
0, 0, 0, 20, 20, 0, 0, 0,
5, 5, 10, 25, 25, 10, 5, 5,
10, 10, 20, 30, 30, 20, 10, 10,
50, 50, 50, 50, 50, 50, 50, 50,
0, 0, 0, 0, 0, 0, 0, 0
]
knight_eval = [
-50, -40, -30, -30, -30, -30, -40, -50,
-40, -20, 0, 0, 0, 0, -20, -40,
-30, 0, 10, 15, 15, 10, 0, -30,
-30, 5, 15, 20, 20, 15, 5, -30,
-30, 0, 15, 20, 20, 15, 0, -30,
-30, 5, 10, 15, 15, 10, 5, -30,
-40, -20, 0, 5, 5, 0, -20, -40,
-50, -40, -30, -30, -30, -30, -40, -50
]
bishop_eval = [
-20, -10, -10, -10, -10, -10, -10, -20,
-10, 5, 0, 0, 0, 0, 5, -10,
-10, 10, 10, 10, 10, 10, 10, -10,
-10, 0, 10, 10, 10, 10, 0, -10,
-10, 5, 5, 10, 10, 5, 5, -10,
-10, 0, 5, 10, 10, 5, 0, -10,
-10, 0, 0, 0, 0, 0, 0, -10,
-20, -10, -10, -10, -10, -10, -10, -20
]
rook_eval = [
0, 0, 0, 5, 5, 0, 0, 0,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
5, 10, 10, 10, 10, 10, 10, 5,
0, 0, 0, 0, 0, 0, 0, 0
]
queen_eval = [
-20, -10, -10, -5, -5, -10, -10, -20,
-10, 0, 0, 0, 0, 0, 0, -10,
-10, 0, 5, 5, 5, 5, 0, -10,
-5, 0, 5, 5, 5, 5, 0, -5,
0, 0, 5, 5, 5, 5, 0, -5,
-10, 5, 5, 5, 5, 5, 0, -10,
-10, 0, 5, 0, 0, 0, 0, -10,
-20, -10, -10, -5, -5, -10, -10, -20
]
king_eval = [
20, 30, 10, 0, 0, 10, 30, 20,
20, 20, 0, 0, 0, 0, 20, 20,
-10, -20, -20, -20, -20, -20, -20, -10,
20, -30, -30, -40, -40, -30, -30, -20,
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30
]
king_endgame_eval = [
50, -30, -30, -30, -30, -30, -30, -50,
-30, -30, 0, 0, 0, 0, -30, -30,
-30, -10, 20, 30, 30, 20, -10, -30,
-30, -10, 30, 40, 40, 30, -10, -30,
-30, -10, 30, 40, 40, 30, -10, -30,
-30, -10, 20, 30, 30, 20, -10, -30,
-30, -20, -10, 0, 0, -10, -20, -30,
-50, -40, -30, -20, -20, -30, -40, -50
]
PIECE_TABLES = {
chess.WHITE: {
chess.PAWN: pawn_eval,
chess.KNIGHT: knight_eval,
chess.BISHOP: bishop_eval,
chess.ROOK: rook_eval,
chess.QUEEN: queen_eval,
chess.KING: king_eval,
'end_game_king': king_endgame_eval
},
chess.BLACK: {
chess.PAWN: list(reversed(pawn_eval)),
chess.KNIGHT: list(reversed(knight_eval)),
chess.BISHOP: list(reversed(bishop_eval)),
chess.ROOK: list(reversed(rook_eval)),
chess.QUEEN: list(reversed(queen_eval)),
chess.KING: list(reversed(king_eval)),
'end_game_king': list(reversed(king_endgame_eval))
}
}
def check_endgame(board: chess.Board) -> bool:
"""
Endgame according to Tomasz Michniewski:
1. Both sides have no queens or
2. Every side which has a queen has additionally no other pieces or one minorpiece maximum.
"""
queens_white = 0
minors_white = 0
queens_black = 0
minors_black = 0
for s in chess.SQUARES:
piece = board.piece_at(s)
if piece is None:
continue
if piece.piece_type == chess.QUEEN:
if piece.color == chess.WHITE:
queens_white += 1
else:
queens_black += 1
if piece.piece_type == chess.BISHOP or piece.piece_type == chess.KNIGHT:
if piece.color == chess.WHITE:
minors_white += 1
else:
minors_black += 1
return (queens_black == 0 and queens_white == 0) or ((queens_black >= 1 >= minors_black) or (
queens_white >= 1 >= minors_white))
def score_manual(board: chess.Board) -> int:
"""
Calculate the score of the given board regarding the given color
:param board: the chess board
:return: score metric
"""
outcome = board.outcome()
if outcome is not None:
if outcome.termination == chess.Termination.CHECKMATE:
return sys.maxsize if outcome.winner == chess.WHITE else -sys.maxsize
else: # draw
return 0
score = 0
for s in chess.SQUARES:
piece = board.piece_at(s)
if piece is None:
continue
if piece.color == chess.WHITE:
if piece.piece_type == chess.KING and check_endgame(board):
score += PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.WHITE]['end_game_king'][s]
else:
score += PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.WHITE][piece.piece_type][s]
else:
if piece.piece_type == chess.KING and check_endgame(board):
score -= PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.BLACK]['end_game_king'][s]
else:
score -= PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.BLACK][piece.piece_type][s]
return score
def score_stockfish(board: chess.Board) -> chess.engine.PovScore:
"""
Calculate the score of the given board using stockfish
:param board:
:return:
"""
engine = chess.engine.SimpleEngine.popen_uci("./stockfish/stockfish-ubuntu-x86-64-avx2")
info = engine.analyse(board, chess.engine.Limit(depth=0))
engine.quit()
return info["score"]