Files
Chess_Probabilistic_Program…/chesspp/simulation.py
2024-01-29 20:26:16 +01:00

79 lines
2.6 KiB
Python

import multiprocessing as mp
import random
import chess
import chess.pgn
from typing import Tuple, List
from enum import Enum
from dataclasses import dataclass
from chesspp.i_strategy import IStrategy
from chesspp.engine import Engine, Limit
class Winner(Enum):
Engine_A = 0
Engine_B = 1
Draw = 2
@dataclass
class EvaluationResult:
winner: Winner
game: str
def simulate_game(white: Engine, black: Engine, limit: Limit, board: chess.Board) -> chess.pgn.Game:
is_white_playing = True
while not board.is_game_over():
play_result = white.play(board, limit) if is_white_playing else black.play(board, limit)
board.push(play_result.move)
is_white_playing = not is_white_playing
game = chess.pgn.Game.from_board(board)
game.headers['White'] = white.get_name()
game.headers['Black'] = black.get_name()
return game
class Evaluation:
def __init__(self, engine_a: Engine.__class__, strategy_a, engine_b: Engine.__class__, strategy_b, limit: Limit):
self.engine_a = engine_a
self.strategy_a = strategy_a
self.engine_b = engine_b
self.strategy_b = strategy_b
self.limit = limit
def run(self, n_games=100, proc=mp.cpu_count()) -> List[EvaluationResult]:
proc = min(proc, mp.cpu_count())
with mp.Pool(proc) as pool:
args = [(self.engine_a, self.strategy_a, self.engine_b, self.strategy_b, self.limit) for i in range(n_games)]
return pool.map(Evaluation._test_simulate, args)
@staticmethod
def _test_simulate(arg: Tuple[Engine.__class__, IStrategy, Engine.__class__, IStrategy, Limit]) -> EvaluationResult:
engine_a, strategy_a, engine_b, strategy_b, limit = arg
flip_engines = bool(random.getrandbits(1))
board = chess.Board()
if flip_engines:
black, white = engine_a(board.copy(), chess.BLACK, strategy_a), engine_b(board.copy(), chess.WHITE, strategy_b)
else:
white, black = engine_a(board.copy(), chess.WHITE, strategy_a), engine_b(board.copy(), chess.BLACK, strategy_b)
game = simulate_game(white, black, limit, board)
winner = game.end().board().outcome().winner
result = Winner.Draw
match (winner, flip_engines):
case (chess.WHITE, True):
result = Winner.Engine_B
case (chess.BLACK, True):
result = Winner.Engine_A
case (chess.WHITE, False):
result = Winner.Engine_A
case (chess.BLACK, False):
result = Winner.Engine_B
return EvaluationResult(result, str(game))