import chess import chess.engine # Eval constants for scoring chess boards # Evaluation metric inspired by Tomasz Michniewski: https://www.chessprogramming.org/Simplified_Evaluation_Function PIECE_VALUES = { chess.PAWN: 100, chess.KNIGHT: 320, chess.BISHOP: 330, chess.ROOK: 500, chess.QUEEN: 900, chess.KING: 20000 } pawn_eval = [ 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 10, -20, -20, 10, 10, 5, 5, -5, -10, 0, 0, -10, -5, 5, 0, 0, 0, 20, 20, 0, 0, 0, 5, 5, 10, 25, 25, 10, 5, 5, 10, 10, 20, 30, 30, 20, 10, 10, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 0, 0, 0, 0, 0, 0 ] knight_eval = [ -50, -40, -30, -30, -30, -30, -40, -50, -40, -20, 0, 0, 0, 0, -20, -40, -30, 0, 10, 15, 15, 10, 0, -30, -30, 5, 15, 20, 20, 15, 5, -30, -30, 0, 15, 20, 20, 15, 0, -30, -30, 5, 10, 15, 15, 10, 5, -30, -40, -20, 0, 5, 5, 0, -20, -40, -50, -40, -30, -30, -30, -30, -40, -50 ] bishop_eval = [ -20, -10, -10, -10, -10, -10, -10, -20, -10, 5, 0, 0, 0, 0, 5, -10, -10, 10, 10, 10, 10, 10, 10, -10, -10, 0, 10, 10, 10, 10, 0, -10, -10, 5, 5, 10, 10, 5, 5, -10, -10, 0, 5, 10, 10, 5, 0, -10, -10, 0, 0, 0, 0, 0, 0, -10, -20, -10, -10, -10, -10, -10, -10, -20 ] rook_eval = [ 0, 0, 0, 5, 5, 0, 0, 0, -5, 0, 0, 0, 0, 0, 0, -5, -5, 0, 0, 0, 0, 0, 0, -5, -5, 0, 0, 0, 0, 0, 0, -5, -5, 0, 0, 0, 0, 0, 0, -5, -5, 0, 0, 0, 0, 0, 0, -5, 5, 10, 10, 10, 10, 10, 10, 5, 0, 0, 0, 0, 0, 0, 0, 0 ] queen_eval = [ -20, -10, -10, -5, -5, -10, -10, -20, -10, 0, 0, 0, 0, 0, 0, -10, -10, 0, 5, 5, 5, 5, 0, -10, -5, 0, 5, 5, 5, 5, 0, -5, 0, 0, 5, 5, 5, 5, 0, -5, -10, 5, 5, 5, 5, 5, 0, -10, -10, 0, 5, 0, 0, 0, 0, -10, -20, -10, -10, -5, -5, -10, -10, -20 ] king_eval = [ 20, 30, 10, 0, 0, 10, 30, 20, 20, 20, 0, 0, 0, 0, 20, 20, -10, -20, -20, -20, -20, -20, -20, -10, 20, -30, -30, -40, -40, -30, -30, -20, -30, -40, -40, -50, -50, -40, -40, -30, -30, -40, -40, -50, -50, -40, -40, -30, -30, -40, -40, -50, -50, -40, -40, -30, -30, -40, -40, -50, -50, -40, -40, -30 ] PIECE_TABLES = { chess.WHITE: { chess.PAWN: pawn_eval, chess.KNIGHT: knight_eval, chess.BISHOP: bishop_eval, chess.ROOK: rook_eval, chess.QUEEN: queen_eval, chess.KING: king_eval }, chess.BLACK: { chess.PAWN: list(reversed(pawn_eval)), chess.KNIGHT: list(reversed(knight_eval)), chess.BISHOP: list(reversed(bishop_eval)), chess.ROOK: list(reversed(rook_eval)), chess.QUEEN: list(reversed(queen_eval)), chess.KING: list(reversed(king_eval)) } } def score_game(board: chess.Board) -> float: """ Calculate the score of the given board regarding the given color :param board: the chess board :return: score metric """ outcome = board.outcome() if outcome is not None: if outcome.termination == chess.Termination.CHECKMATE: return float('inf') if outcome.winner == chess.WHITE else float('-inf') else: # draw return 0 score = 0 for s in chess.SQUARES: piece = board.piece_at(s) if piece is None: continue if piece.color == chess.WHITE: score += PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.WHITE][piece.piece_type][s] else: score -= PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.BLACK][piece.piece_type][s] return score def analyze_with_stockfish(board: chess.Board) -> chess.engine.PovScore: """ Calculate the score of the given board using stockfish :param board: :return: """ engine = chess.engine.SimpleEngine.popen_uci("./stockfish/stockfish-ubuntu-x86-64-avx2") info = engine.analyse(board, chess.engine.Limit(depth=20)) engine.quit() return info["score"]