fixed limit for external engines and added arguments to web.py

This commit is contained in:
2024-01-30 23:07:00 +01:00
parent f3d82d6b19
commit e2ddc3868f
3 changed files with 22 additions and 14 deletions

View File

@@ -1,6 +1,5 @@
import random
import time
import os
from abc import ABC, abstractmethod
from torch import distributions as dist
@@ -48,6 +47,12 @@ class Limit:
while (time.perf_counter_ns() - start) / 1e9 < self.time:
func(*args, **kwargs)
def translate_to_engine_limit(self) -> chess.engine.Limit:
if self.nodes:
return chess.engine.Limit(nodes=self.nodes)
elif self.time:
return chess.engine.Limit(time=self.time)
class Engine(ABC):
board: chess.Board
@@ -147,7 +152,7 @@ class StockFishEngine(Engine):
self.stockfish = chess.engine.SimpleEngine.popen_uci(path)
def play(self, board: chess.Board, limit: Limit) -> chess.engine.PlayResult:
return self.stockfish.play(board, limit)
return self.stockfish.play(board, limit.translate_to_engine_limit())
@staticmethod
def get_name() -> str:
@@ -160,7 +165,7 @@ class Lc0Engine(Engine):
self.lc0 = chess.engine.SimpleEngine.popen_uci(path)
def play(self, board: chess.Board, limit: Limit) -> chess.engine.PlayResult:
return self.lc0.play(board, limit)
return self.lc0.play(board, limit.translate_to_engine_limit())
@staticmethod
def get_name() -> str:

View File

@@ -6,6 +6,7 @@ from aiohttp import web
import chess
from chesspp import engine
from chesspp.engine_factory import EngineFactory
from chesspp.stockfish_strategy import StockFishStrategy
_DIR = os.path.abspath(os.path.dirname(__file__))
@@ -23,12 +24,7 @@ def load_index() -> str:
class Simulate:
""" Run a simulation of two engines"""
def __init__(self, engine_white=None, engine_black=None):
if engine_white is None:
engine_white = engine.ClassicMctsEngine(chess.WHITE)
if engine_black is None:
engine_black = engine.ClassicMctsEngine(chess.BLACK)
def __init__(self, engine_white, engine_black):
self.white = engine_white
self.black = engine_black
@@ -44,9 +40,13 @@ class Simulate:
class WebInterface:
def __init__(self, white_engine: engine.Engine.__class__, black_engine: engine.Engine.__class__, limit: engine.Limit):
def __init__(self, white_engine, black_engine, strategy1, strategy2, stockfish_path, lc0_path, limit: engine.Limit):
self.white = white_engine
self.black = black_engine
self.strategy1 = strategy1
self.strategy2 = strategy2
self.stockfish_path = stockfish_path
self.lc0_path = lc0_path
self.limit = limit
@@ -73,8 +73,9 @@ class WebInterface:
async def turns():
""" Simulates the game and sends the response to the client """
runner = Simulate(self.white(chess.Board(), chess.WHITE, StockFishStrategy()), self.black(
chess.Board(), chess.BLACK, StockFishStrategy())).run(self.limit)
white = EngineFactory.create_engine(self.white, self.strategy1, chess.WHITE, self.stockfish_path, self.lc0_path)
black = EngineFactory.create_engine(self.black, self.strategy1, chess.BLACK, self.stockfish_path, self.lc0_path)
runner = Simulate(white, black).run(self.limit)
def sim():
return next(runner, None)