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commit db8dcee339
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.gitignore vendored Normal file
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/stockfish/

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engine.py Normal file
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import chess
import chess.engine
import random
import eval
def main():
fools_mate = "rnbqkbnr/pppp1ppp/4p3/8/5PP1/8/PPPPP2P/RNBQKBNR b KQkq f3 0 2"
board = chess.Board(fools_mate)
print(board, '\n')
moves = {}
for i in range(10):
move = pick_move(board)
if move is None:
break
simulate_game(board, move, 100)
moves[move] = board
board = chess.Board(fools_mate)
analyze_results(moves)
def analyze_results(moves: dict):
for m, b in moves.items():
manual_score = eval.score_game(b)
engine_score = eval.analyze_with_stockfish(b)
print(f"score for move {m}: manual_score={manual_score}, engine_score={engine_score}")
def pick_move(board: chess.Board) -> chess.Move | None:
"""
Pick a random move
:param board: chess board
:return: a valid move or None if no valid move available
"""
if len(list(board.legal_moves)) == 0:
return None
return random.choice(list(board.legal_moves))
def simulate_game(board: chess.Board, move: chess.Move, depth: int):
"""
Simulate a game starting with the given move
:param board: chess board
:param move: chosen move
:param depth: number of moves that should be simulated after playing the chosen move
:return: the score for the simulated game
"""
engine = chess.engine.SimpleEngine.popen_uci("./stockfish/stockfish-ubuntu-x86-64-avx2")
board.push(move)
print(move)
print(board, '\n')
for i in range(depth):
if board.is_game_over():
engine.quit()
return
r = engine.play(board, chess.engine.Limit(depth=2))
print(r)
board.push(r.move)
print(board, '\n')
engine.quit()
if __name__ == '__main__':
main()

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eval.py Normal file
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import chess
import chess.engine
# Eval constants for scoring chess boards
# Evaluation metric inspired by Tomasz Michniewski: https://www.chessprogramming.org/Simplified_Evaluation_Function
PIECE_VALUES = {
chess.PAWN: 100,
chess.KNIGHT: 320,
chess.BISHOP: 330,
chess.ROOK: 500,
chess.QUEEN: 900,
chess.KING: 20000
}
pawn_eval = [
0, 0, 0, 0, 0, 0, 0, 0,
5, 10, 10, -20, -20, 10, 10, 5,
5, -5, -10, 0, 0, -10, -5, 5,
0, 0, 0, 20, 20, 0, 0, 0,
5, 5, 10, 25, 25, 10, 5, 5,
10, 10, 20, 30, 30, 20, 10, 10,
50, 50, 50, 50, 50, 50, 50, 50,
0, 0, 0, 0, 0, 0, 0, 0
]
knight_eval = [
-50, -40, -30, -30, -30, -30, -40, -50,
-40, -20, 0, 0, 0, 0, -20, -40,
-30, 0, 10, 15, 15, 10, 0, -30,
-30, 5, 15, 20, 20, 15, 5, -30,
-30, 0, 15, 20, 20, 15, 0, -30,
-30, 5, 10, 15, 15, 10, 5, -30,
-40, -20, 0, 5, 5, 0, -20, -40,
-50, -40, -30, -30, -30, -30, -40, -50
]
bishop_eval = [
-20, -10, -10, -10, -10, -10, -10, -20,
-10, 5, 0, 0, 0, 0, 5, -10,
-10, 10, 10, 10, 10, 10, 10, -10,
-10, 0, 10, 10, 10, 10, 0, -10,
-10, 5, 5, 10, 10, 5, 5, -10,
-10, 0, 5, 10, 10, 5, 0, -10,
-10, 0, 0, 0, 0, 0, 0, -10,
-20, -10, -10, -10, -10, -10, -10, -20
]
rook_eval = [
0, 0, 0, 5, 5, 0, 0, 0,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
-5, 0, 0, 0, 0, 0, 0, -5,
5, 10, 10, 10, 10, 10, 10, 5,
0, 0, 0, 0, 0, 0, 0, 0
]
queen_eval = [
-20, -10, -10, -5, -5, -10, -10, -20,
-10, 0, 0, 0, 0, 0, 0, -10,
-10, 0, 5, 5, 5, 5, 0, -10,
-5, 0, 5, 5, 5, 5, 0, -5,
0, 0, 5, 5, 5, 5, 0, -5,
-10, 5, 5, 5, 5, 5, 0, -10,
-10, 0, 5, 0, 0, 0, 0, -10,
-20, -10, -10, -5, -5, -10, -10, -20
]
king_eval = [
20, 30, 10, 0, 0, 10, 30, 20,
20, 20, 0, 0, 0, 0, 20, 20,
-10, -20, -20, -20, -20, -20, -20, -10,
20, -30, -30, -40, -40, -30, -30, -20,
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30,
-30, -40, -40, -50, -50, -40, -40, -30
]
PIECE_TABLES = {
chess.WHITE: {
chess.PAWN: pawn_eval,
chess.KNIGHT: knight_eval,
chess.BISHOP: bishop_eval,
chess.ROOK: rook_eval,
chess.QUEEN: queen_eval,
chess.KING: king_eval
},
chess.BLACK: {
chess.PAWN: list(reversed(pawn_eval)),
chess.KNIGHT: list(reversed(knight_eval)),
chess.BISHOP: list(reversed(bishop_eval)),
chess.ROOK: list(reversed(rook_eval)),
chess.QUEEN: list(reversed(queen_eval)),
chess.KING: list(reversed(king_eval))
}
}
def score_game(board: chess.Board) -> float:
"""
Calculate the score of the given board regarding the given color
:param board: the chess board
:return: score metric
"""
outcome = board.outcome()
if outcome is not None:
if outcome.termination == chess.Termination.CHECKMATE:
return float('inf') if outcome.winner == chess.WHITE else float('-inf')
else: # draw
return 0
score = 0
for s in chess.SQUARES:
piece = board.piece_at(s)
if piece is None:
continue
if piece.color == chess.WHITE:
score += PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.WHITE][piece.piece_type][s]
else:
score -= PIECE_VALUES[piece.piece_type] * PIECE_TABLES[chess.BLACK][piece.piece_type][s]
return score
def analyze_with_stockfish(board: chess.Board) -> chess.engine.PovScore:
"""
Calculate the score of the given board using stockfish
:param board:
:return:
"""
engine = chess.engine.SimpleEngine.popen_uci("./stockfish/stockfish-ubuntu-x86-64-avx2")
info = engine.analyse(board, chess.engine.Limit(depth=20))
engine.quit()
return info["score"]

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requirements.txt Normal file
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chess==1.10.0