fixed pickle recursion depth error and updated depth of nodes recursively in apply_move
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@@ -60,12 +60,16 @@ class BayesianMctsNode(IMctsNode):
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return best_child
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def update_depth(self, depth: int) -> None:
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self.depth = depth
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for c in self.children:
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c.update_depth(depth + 1)
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def select(self) -> IMctsNode:
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if len(self.children) == 0:
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if len(self.children) == 0 or self.board.is_game_over():
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return self
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elif not self.board.is_game_over():
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return self._select_best_child().select()
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return self
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return self._select_best_child().select()
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def expand(self) -> IMctsNode:
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if self.visits == 0:
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@@ -159,6 +163,7 @@ class BayesianMcts(IMcts):
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self.root = child
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child.depth = 0
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self.root.parent = None
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self.root.update_depth(0)
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return
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# if no child node contains the move, initialize a new tree.
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@@ -111,7 +111,6 @@ class BayesMctsEngine(Engine):
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min(moves.items(), key=lambda x: x[1])[0])
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class ClassicMctsEngine(Engine):
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def __init__(self, board: chess.Board, color: chess.Color, strategy: IStrategy):
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super().__init__(board, color, strategy)
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@@ -51,6 +51,13 @@ class IMctsNode(ABC):
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"""
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pass
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def update_depth(self, depth: int) -> None:
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"""
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Recursively updates the depth the current node and all it's children
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:param depth: new depth for current node
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:return:
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"""
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class IMcts(ABC):
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def __init__(self, board: chess.Board, strategy: IStrategy, seed: int | None):
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@@ -5,6 +5,7 @@ import chess.pgn
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from typing import Tuple, List
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from enum import Enum
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from dataclasses import dataclass
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from chesspp.i_strategy import IStrategy
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from chesspp.engine import Engine, Limit
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@@ -18,7 +19,7 @@ class Winner(Enum):
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@dataclass
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class EvaluationResult:
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winner: Winner
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game: chess.pgn.Game
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game: str
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def simulate_game(white: Engine, black: Engine, limit: Limit, board: chess.Board) -> chess.pgn.Game:
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@@ -48,7 +49,7 @@ class Evaluation:
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return pool.map(Evaluation._test_simulate, args)
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@staticmethod
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def _test_simulate(arg: Tuple[Engine.__class__, Engine.__class__, Limit]) -> EvaluationResult:
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def _test_simulate(arg: Tuple[Engine.__class__, IStrategy, Engine.__class__, IStrategy, Limit]) -> EvaluationResult:
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engine_a, strategy_a, engine_b, strategy_b, limit = arg
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flip_engines = bool(random.getrandbits(1))
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@@ -73,4 +74,4 @@ class Evaluation:
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case (chess.BLACK, False):
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result = Winner.Engine_B
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return EvaluationResult(result, game)
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return EvaluationResult(result, str(game))
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