added engine factory and adapted command line parsing, added lc0_strategy.py, added stockfish and lc0 standalone engines

This commit is contained in:
2024-01-30 19:44:09 +01:00
parent 50cd4cde9b
commit b2ce73f06b
9 changed files with 214 additions and 56 deletions

View File

@@ -4,14 +4,15 @@ from chesspp.i_strategy import IStrategy
from chesspp.eval import score_stockfish
import chess.engine
_DIR = os.path.abspath(os.path.dirname(__file__))
class StockFishStrategy(IStrategy):
def __init__(self, path="../stockfish/stockfish-windows-x86-64-avx2"):
def __init__(self, path="../stockfish/stockfish-windows-x86-64-avx2", rollout_depth: int = 4,
limit: chess.engine.Limit = chess.engine.Limit(depth=4)):
super().__init__(rollout_depth)
self._stockfish = None
self.path = path
self.limit = limit
def __del__(self):
if self._stockfish is not None:
@@ -20,8 +21,7 @@ class StockFishStrategy(IStrategy):
@property
def stockfish(self) -> chess.engine.SimpleEngine:
if self._stockfish is None:
self._stockfish = self.stockfish = chess.engine.SimpleEngine.popen_uci(
os.path.join(_DIR, self.path))
self._stockfish = self.stockfish = chess.engine.SimpleEngine.popen_uci(self.path)
return self._stockfish
@stockfish.setter
@@ -29,7 +29,7 @@ class StockFishStrategy(IStrategy):
self._stockfish = stockfish
def pick_next_move(self, board: chess.Board) -> chess.Move | None:
return self.stockfish.play(board, chess.engine.Limit(depth=4)).move
return self.stockfish.play(board, self.limit).move
def analyze_board(self, board: chess.Board) -> int:
return score_stockfish(board, self.stockfish)