added engine factory and adapted command line parsing, added lc0_strategy.py, added stockfish and lc0 standalone engines
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@@ -5,8 +5,8 @@ import chess.pgn
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from typing import Tuple, List
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from enum import Enum
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from dataclasses import dataclass
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from chesspp.i_strategy import IStrategy
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from chesspp.engine_factory import StrategyEnum, EngineFactory, EngineEnum
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from chesspp.engine import Engine, Limit
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@@ -36,32 +36,39 @@ def simulate_game(white: Engine, black: Engine, limit: Limit, board: chess.Board
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class Evaluation:
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def __init__(self, engine_a: Engine.__class__, strategy_a, engine_b: Engine.__class__, strategy_b, limit: Limit):
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def __init__(self, engine_a: EngineEnum, strategy_a, engine_b: EngineEnum, strategy_b, limit: Limit,
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stockfish_path: str, lc0_path: str):
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self.engine_a = engine_a
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self.strategy_a = strategy_a
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self.engine_b = engine_b
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self.strategy_b = strategy_b
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self.stockfish_path = stockfish_path
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self.lc0_path = lc0_path
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self.limit = limit
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def run(self, n_games=100, proc=mp.cpu_count()) -> List[EvaluationResult]:
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proc = min(proc, mp.cpu_count())
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with mp.Pool(proc) as pool:
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args = [(self.engine_a, self.strategy_a, self.engine_b, self.strategy_b, self.limit) for i in range(n_games)]
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args = [(self.engine_a, self.strategy_a, self.engine_b, self.strategy_b, self.limit, self.stockfish_path, self.lc0_path) for i
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in
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range(n_games)]
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return pool.map(Evaluation._test_simulate, args)
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@staticmethod
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def _test_simulate(arg: Tuple[Engine.__class__, IStrategy, Engine.__class__, IStrategy, Limit]) -> EvaluationResult:
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engine_a, strategy_a, engine_b, strategy_b, limit = arg
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def _test_simulate(arg: Tuple[EngineEnum, StrategyEnum, EngineEnum, StrategyEnum, Limit, str, str]) -> EvaluationResult:
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engine_a, strategy_a, engine_b, strategy_b, limit, stockfish_path, lc0_path = arg
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flip_engines = bool(random.getrandbits(1))
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board = chess.Board()
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if flip_engines:
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black, white = engine_a(board.copy(), chess.BLACK, strategy_a), engine_b(board.copy(), chess.WHITE, strategy_b)
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black, white = EngineFactory.create_engine(engine_a, strategy_a, chess.BLACK,
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stockfish_path, lc0_path), EngineFactory.create_engine(
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engine_b, strategy_b, chess.WHITE, stockfish_path, lc0_path)
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else:
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white, black = engine_a(board.copy(), chess.WHITE, strategy_a), engine_b(board.copy(), chess.BLACK, strategy_b)
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white, black = EngineFactory.create_engine(engine_a, strategy_a, chess.WHITE,
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stockfish_path, lc0_path), EngineFactory.create_engine(
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engine_b, strategy_b, chess.BLACK, stockfish_path, lc0_path)
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game = simulate_game(white, black, limit, board)
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game = simulate_game(white, black, limit, chess.Board())
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winner = game.end().board().outcome().winner
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result = Winner.Draw
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