added probabilistic stockfish simulation to engine

This commit is contained in:
2024-01-25 11:29:29 +01:00
parent 7011a9a6e8
commit 9a287fe648
3 changed files with 64 additions and 1 deletions

View File

@@ -1,6 +1,9 @@
import chess
import chess.engine
import random
import eval
import numpy as np
from stockfish import Stockfish
def pick_move(board: chess.Board) -> chess.Move | None:
@@ -32,3 +35,46 @@ def simulate_game(board: chess.Board, move: chess.Move, depth: int):
board.push(r.move)
engine.quit()
def simulate_stockfish_prob(board: chess.Board, move: chess.Move, games: int = 10, depth: int = 10) -> (float, float):
"""
Simulate a game using
:param board: chess board
:param move: chosen move
:param games: number of games that should be simulated after playing the move
:param depth: simulation depth per game
:return:
"""
board.push(move)
copied_board = board.copy()
scores = []
stockfish = Stockfish("./stockfish/stockfish-ubuntu-x86-64-avx2", depth=2, parameters={"Threads": 8, "Hash": 2048})
stockfish.set_elo_rating(1200)
stockfish.set_fen_position(board.fen())
def reset_game():
nonlocal scores, copied_board, board
score = eval.score_stockfish(copied_board).white().score(mate_score=100_000)
scores.append(score)
copied_board = board.copy()
stockfish.set_fen_position(board.fen())
for _ in range(games):
for d in range(depth):
if copied_board.is_game_over() or d == depth - 1:
reset_game()
break
if d == depth - 1:
reset_game()
top_moves = stockfish.get_top_moves(3)
chosen_move = random.choice(top_moves)['Move']
stockfish.make_moves_from_current_position([chosen_move])
copied_board.push(chess.Move.from_uci(chosen_move))
print(scores)
# TODO: return distribution here?
return np.array(scores).mean(), np.array(scores).std()