add evaluation class for engines

This commit is contained in:
2024-01-27 20:56:54 +01:00
parent c5dccf6c11
commit 17e5bebd88
3 changed files with 108 additions and 22 deletions

72
simulation.py Normal file
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import multiprocessing as mp
import random
import chess
import chess.pgn
from typing import Tuple, List
from enum import Enum
from dataclasses import dataclass
from engine import Engine
class Winner(Enum):
Engine_A = 0
Engine_B = 1
Draw = 2
@dataclass
class EvaluationResult:
winner: Winner
game: chess.pgn.Game
def simulate_game(white: Engine, black: Engine) -> chess.pgn.Game:
board = chess.Board()
is_white_playing = True
while not board.is_game_over():
play_result = white.play(board) if is_white_playing else black.play(board)
board.push(play_result.move)
is_white_playing = not is_white_playing
game = chess.pgn.Game.from_board(board)
game.headers['White'] = white.get_name()
game.headers['Black'] = black.get_name()
return game
class Evaluation:
def __init__(self, engine_a: Engine.__class__, engine_b: Engine.__class__):
self.engine_a = engine_a
self.engine_b = engine_b
def run(self, n_games=100) -> List[EvaluationResult]:
with mp.Pool(mp.cpu_count()) as pool:
args = [(self.engine_a, self.engine_b) for i in range(n_games)]
return pool.map(Evaluation._test_simulate, args)
@staticmethod
def _test_simulate(arg: Tuple[Engine.__class__, Engine.__class__]) -> EvaluationResult:
engine_a, engine_b = arg
flip_engines = bool(random.getrandbits(1))
if flip_engines:
black, white = engine_a(chess.BLACK), engine_b(chess.WHITE)
else:
white, black = engine_a(chess.WHITE), engine_b(chess.BLACK)
game = simulate_game(white, black)
winner = game.end().board().outcome().winner
result = Winner.Draw
match (winner, flip_engines):
case (chess.WHITE, True):
result = Winner.Engine_B
case (chess.BLACK, True):
result = Winner.Engine_A
case (chess.WHITE, False):
result = Winner.Engine_A
case (chess.BLACK, False):
result = Winner.Engine_B
return EvaluationResult(result, game)